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Erling Ingi Saevarsson
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Showcase

Club Exterior

Types: Concept Art
Tags: Environment, World of Darkness

Hallway

Types: Concept Art
Tags: Environment, World of Darkness

Vampire Mansion Interior

Types: Concept Art
Tags: Environment, World of Darkness

Modern Architecture

Types: Concept Art
Tags: Environment, World of Darkness

Barracks Interior

Types: Concept Art
Tags: Environment, Zombie Gunship

Claimed Building

Types: Concept Art
Tags: Environment, Zombie Gunship

Biohazard

Types: Concept Art
Tags: Environment, Zombie Gunship

Self Portrait

Types: Illustration
Tags: Portrait

   

Something Wicked

Types: Illustration
Tags: World of Darkness

V8

Types: Illustration
Tags: V8

John S. Vogestad

Types: Illustration
Tags: Portrait

Kunovitsa Pass

Types: Illustration
Tags: World of Darkness

Artwork created with Painter for World of Darkness MMO, used for a animatic teaser trailer. Inspiration for this piece is a battle that took place in January of 1444 at Kunovitsa Pass (Kunovica), when Hunyadi defeated the Ottomans in a fierce battle fought on a moonlit night as part of the “Long Expedition” campaign of

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Sibling Rivalry

Types: Illustration

Perching Vampire

Types: Illustration
Tags: World of Darkness

Vampire

Types: Illustration
Tags: World of Darkness

Stealth Ship

Types: Concept Art

Underground

Types: Concept Art
Tags: World of Darkness

 

Courtyard

Types: Concept Art
Tags: Environment, World of Darkness

Futuristic LA

Types: Concept Art
Tags: MMPR

 

Hangar

Types: Concept Art
Tags: Zombie Gunship

   

Beacon Harbor

Types: Concept Art
Tags: Environment, World of Darkness

     

Square

Types: Concept Art
Tags: Environment, World of Darkness

Supplies Storage

Types: Concept Art
Tags: Zombie Gunship

These are concepts for the “Supplies” building in Zombie Gunship Survival. Like most of the other buildings that I designed for this game, the building was upgradable and needed to have 3 distinct visual manifestations, while being recognizable as the same building. The solution was to show the upgrades mostly with the look and feel

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City from above

Types: Concept Art
Tags: Environment, World of Darkness

 

Survivors

Types: Concept Art
Tags: Character Illustration, Zombie Gunship

Icefall

Types: Concept Art
Tags: Everest

I had the fortune to work on Everest directed by Baltasar Kormákur. I created environmental concepts for RVX, the visual effects studio in Reykjavik Iceland.                  

Bernie Sanders

Types: Illustration

Gladiators

Types: FrontPage

Synopsis: This was a fun animation project for a mobile game. The client wanted an engaging animation based on their key art for a loading screen. Process: I broke down the photoshop file into layers to bring to After Effects. I set up the After Effects file on 3D layers, and created a path for

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Climate Change

Types: FrontPage

I worked with a director on a series of animations for a documentary. The animations illustrate some of the effects of climate change, focusing on so called “climate tipping points”, catastrophic climate events that accelerate the rate of climate change.

Character Illustration

Types: FrontPage

This gallery contains a selection of character illustrations and portraits that I have created over the years. These were done for a variety of clients in the entertainment industry. There are a couple of personal projects there as well.

World of Darkness

Types: FrontPage

During my time at CCP Games/ White Wolf Publishing, I had the privilege to work on developing the Word of Darkness MMO. Sadly the project was cancelled and never saw the light of day. Here is a gallery with a selection of work that I created during my time there.

Zombie Gunship Survival

Types: FrontPage
Tags: ZGS

As the first concept artist hired for the game, I got to have my hands in everything art related. I started with storyboards to help figure out the gameplay, then created concept art for the game assets and finally prepared UI icons and calligraphy for the logo, app icon, and other marketing assets. I really

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Zombie Gunship Revenant

Types: FrontPage
Tags: ZGR

After the success of Zombie Gunship Survival, the team at Limbic Software was hard at work following it up by leveraging the Augmented Reality technology that Apple was rolling out around that time. The result was Zombie Gunship Revenant which we managed to develop from concept to launch in just a few months. The game

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Power Rangers

Types: FrontPage
Tags: Power Rangers

I worked with director Joseph Kahn on his bootleg “deBoot” Power Rangers short. He needed digital matte paintings to layer into the background of a few shots; a day and night view of a futuristic LA skyline and an alley shot.

Neon District

Types: FrontPage
Tags: Neon District

I got to work with Blockade Games on storyboards and animations for a trailer, explaining the back story of their cyberpunk themed crypto game. The trailer contains a hidden crypto puzzle that was eventually solved. It was fun to work with the team to hide the clues in the video trailer.

Team Iceland

Types: FrontPage
Tags: Team Iceland

I created this watercolor painting of four members of the Icelandic men’s national soccer team. The inspiration was the amazing achievements of this team, in particular qualifying for the FIFA world cup last summer. As an Icelander I’ve been a fan of the team since I was a boy. Although we have had good players

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Everest

Types: FrontPage
Tags: Everest

I had the fortune to work on Everest (2015) directed by Baltasar Kormákur. I created environmental concepts for RVX, the visual effects studio in Reykjavik Iceland.

Boat sketches

Types: Plein Air

Nathan Parker house sketch

Types: Plein Air

Snowy ground

Types: Plein Air

Fallen spruce

Types: Plein Air

Red house

Types: Plein Air

Grótta

Types: Plein Air

Elliðaárfoss

Types: Plein Air

Waterfall in Kjalarnes

Types: Plein Air

Lullwater mansion

Types: Plein Air

Emory campus

Types: Plein Air

Fallen tree at Lullwater

Types: Plein Air

Cannon sketch

Types: Plein Air

Boat in Portsmouth

Types: Plein Air

Afternoon at Lullwater

Types: Plein Air

Trees in neighbors yard

Types: Plein Air

Tower

Types: Plein Air

Ogunquit beach

Types: Plein Air

Hamilton house

Types: Plein Air

Fallen tree in snow

Types: Plein Air

Environmental Graphics Illustration

Types: FrontPage

These are illustrations commissioned for use on outdoor billboards and signs.  I was commissioned by an advertising agency to do a series of illustrations for an energy company in Iceland. The ads were used online, in newspaper ads and billboards at the Keflavik international airport. These are illustrations commissioned for a state park in California.

UI Graphics

Types: FrontPage

Zombie Gunship Survival World of Darkness

Squirrel

Types: Illustration

Wildlife illustration for a state park in California. This was for a large informational panel to be installed in the park. The panel explains how squirrels help the giant redwoods by eating the outer parts of the pine-cones which helps release the seeds.

Ghost Lady #3

Types: Illustration
Tags: Character Illustration

Ghost Lady #1

Types: Illustration
Tags: Character Illustration

Ghost Lady #2

Types: Illustration
Tags: Character Illustration
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